The scholarship of teaching and learning (SoTL) is a field of inquiry encouraging instructors to improve their teaching practice by systematically studying teaching practice and learning in the classroom. This workshop will introduce students to both the concepts and methods of SoTL. Facilitators will discuss some of the logistical concerns of conducting SoTL studies, including […]
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Microaggressions are defined as the “daily, constant, often subtle, and seemingly innocuous, covert and overt negative messages and actions directed toward people from marginalized groups” (Sue, 2010 as cited in Bell, 2016, p. 7). With this framework in mind, this workshop understands the university classroom as one such space where microaggressions may occur. This workshop […] |
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While online teaching has opened up new possibilities for student engagement through the use of educational technologies, there is no denying that undergraduate courses have faced a significant shift away from discussion-based learning. This workshop will consider: how can we adjust and assess discussion-based activities and propel our learners towards the deep approach to learning? […] |
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The statement of teaching philosophy (STP) is the foundation of any teaching dossier, is often requested as part of an academic job application, and is an important part of the tenure and promotion process. This short statement needs to effectively communicate your ideas, beliefs, and values about teaching in a condensed space. In writing your […] |
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This roundtable will provide participants with an opportunity to reflect on the topic of critical pedagogy as it relates to their teaching and learning. In advance of the roundtable, participants will read 2–3 sources and facilitators will circulate a survey asking participants why they are attending the roundtable and what they hope to gain. Participants […] |
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This workshop will outline the educational benefits and practical components of Game Based Learning (GBL). While gamified teaching typically connotes the use of contests to motivate student learning, not all GBL involves competition. Dungeons and Dragons, for instance, is not a zero sum game; no one character wins or loses. In many virtual and tabletop […] |
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Mentorship in the laboratory is a multi-pronged form of teaching that spans various domains of knowledge (e.g., technical skills, soft skills, background/conceptual knowledge, health and safety considerations, university standard operating procedures, laboratory norms and culture etc.) Graduate students in the sciences and engineering are often tasked with training and mentoring undergraduates in the laboratory despite […] |
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Tabletop role play games (RPGs) like Dungeons and Dragons, Elderscrolls or World of Warcraft allow players to participate in a variety of worldbuilding and storytelling practices. RPGs have been used in the classroom to help learners shift their perspectives and engage them in new ways of thinking, they can also be used to consider teaching […] |
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The ability to understand experimental and observational data is essential for the evolution of scientific knowledge in academia and in our communities. However, a student’s ability to interpret and critically engage with data requires deliberate training, improving as one progresses through their academic career. The central topic for this workshop will be improving undergraduate students’ […] |
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